Each of the more than thirteen twisted characters has an unlockable ending cinematic. It doesn't take more than a half hour or so to run through the brief story mode, but there's plenty of lasting appeal in the form of unlockables and secrets. So even though the game allows two deaths per level, there's enough reason to stay alive to keep things constantly intense. The upgrades can increase the power of special attacks, boost the height of jumps, and even improve armor, and their effect is permanent until the driver dies. New to Head-On is an interesting upgrade system that rewards aggressive killing with collectible upgrades. But that's not to say the story mode is entirely shallow. This mission-to-mission game progression works very well on the handheld format, making Head-On very pick-up-and-play friendly. The single player modes of Twisted Metal: Head-On are nearly identical to those of Twisted Metals past, centering on the straight-forward story mode that drops players into a series of different arenas to battle it out in a free-for-all melee. So while some faults of the older games can still be pointed out-there's too much reliance on auto-tracking weapons- Head-On retains all of the addictive qualities that Twisted Metal 2 made famous. The Twisted Metal formula is very much present in Head-On, and it's hardly changed at all.
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